Friday, 10 July 2009

  • Dragon Age: Origins - An RPG Of Many Possibilities



    Generally in an RPG, who you choose as your party members is all about fighting strategy: Do I want to clobber my enemies faster, or keep my poor mage from dying all the time? Warrior, or healer? Hmm. In Dragon Age: Origins, your choice is more meaningful than that. Your party members have a direct influence on how the story progresses.

    Now, I'm thinking of games like Final Fantasy VII or Eternal Sonata, where you choose who you want to use to fight, but still travel around with all your companions. Not so in Dragon Age. Due to come out this October from BioWare, Dragon Age's gameplay is pretty interesting. The characters you choose to travel with have importamt pasts and backstories. Which ones you choose can mean the difference between having to fight a powerful sorceress, for example, or getting to recruit her to your party. Having a female character as opposed to a male one can lead to uh... very different means of getting past a guard, if you catch my drift. Every choice matters.

      
    (And the graphics look amazing, to top it all off).

    I can only imagine the replay value of this! There must be so many different choices and storylines, so many things you could have done differently that might mean having to keep changing fighting strategies, or seeing a completely different story. On the other hand, I know I'm a perfectionist: I always have to get all the side quests and random little things done... knowing that there are so many things I might have missed would drive me crazy.

    Does this sound intriguing to you? Or are you more of a classic RPG style kind of person?

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