Friday, 31 July 2009

  • The Past, Present and Future of Resident Evil

    Resident Evil producer Jun Takeuchi's thinks... well, he doesn't really have any thoughts as to where the series should go now. It appears no one at Capcom knows what to do now after Resident Evil 5 bowed out to a lukewarm reception and backlash as vicious as any zombie attack.

    Which prompts me to ponder about the past, present and future of the series. The series just can't stop with Resident Evil 5, considering what a mixed bag it is. Capcom should take a long, hard look at what worked - and what didn't - in the past in order to step forward into the future.

    What follows is my (lengthy) blow-by-blow of the main installments of the Resident Evil franchise. Feel free to relax, play the music above and give it a glance if you're unfamiliar with the series or if you need a refresher.

    Otherwise, let's rap about the best and worst of Resident Evil in the comments. Which one's your favorite? Your least favorite? Was Resident Evil 5 all that bad? What do you think Resident Evil 6 should be like?

    The first Resident Evil established an atmosphere of dread unseen in video games until then. By limiting ammo and health items players had to think twice before shooting that creature or healing wounds. You didn't know when you'd see your next ammo box or healing herb, which added a psychological aspect unseen in games at the time. Perhaps Capcom should bring the series back to its survival horror roots, where thinking ahead is just as important as crowning that crawling cadaver.

    The setting -- the maze-like mansion -- added so much menace as well, something that some later games sorely lacked or simply mimicked. When Capcom remade the first game on GameCube the mansion became a living, terrifying monster, something that didn't even need zombies or killer dogs to inhabit it to be frightening. Hopefully later games will emphasize a claustrophobic setting once more.

    It also introduced a conspiracy tale that really was intriguing. The whole time playing you wondered what could have possibly caused this zombie outbreak. Who knew it would turn out to be an evil medicine company?

    Resident Evil 2 expanded the mythos, and the overall gameplay, into action movie territory. If Resident Evil 1 is the Alien of the franchise, Res Evil 2 is Aliens - you're less helpless and armed to the teeth against twice the amount of creatures than before. Heck, there's even a nightmarish abomination going around impregnating people with chest bursters, and new hero Claire Redfield forms a motherly attachment to a girl who survives the horror by crawling around in air ducts.

    James Cameron's influence doesn't end there either. Mr. X, a Terminator-like behemoth, follows the player around in an alternate "B scenario", a mode that unlocks after you beat the game for the first time with either Claire or the other new character, Leon S. Kennedy. By loading your "A scenario" save data using the other character you could play the B scenario.

    The A/B Scenario mechanic greatly extended the game's value, giving players incentive to see the story unfold differently, and to toy with new weapons, costumes and new enemies, like the aforementioned Monsieur X, who broke down walls and doors to smash your face in. If Capcom could do something like the A/B Scenario thing again, that would be great.

    Heck, considering how beloved Resident Evil 2 is -- it's like the Final Fantasy VII of the series -- it'd be great if they just remade it. It worked for Res Evil 1!


    Resident Evil 3: Nemesis had a lot of cool ideas (Goosebumps-style branching paths in the narrative, the Nemesis battles... um...) but it was a step back in many ways. The story was stalled completely, the characters had none of the charm of Leon or Claire, and spending all that time in Raccoon City again made it a less interesting retread of Res Evil 2. Let's face it, it was a cash-in. A perfectly adequate cash-in, but one nonetheless. It didn't help it had only two difficulties, too -- baby easy and balls to the wall hard. Talk about your extremes.

    But hey, it introduced the quick turn, which allowed for easy retreats.

    Oh, but wait! When you beat Resident Evil 3, you get some quick summaries of what all the other characters in the mythology are up to. Barry Burton, Carlos Olivera, the mercenary Hunk, Sherry Birkin... How about the next game gives us another update of our beloved, forgotten characters?

    The next game in the series showed up first on the Sega Dreamcast. Resident Evil CODE: Veronica was the big step forward fans wanted, with graphics rendered in gorgeous full 3D instead of the static pre-rendered backgrounds the series used until then. The game's scope was much larger than anything previous. Claire Redfield toughened up and brought the fight against the evil Umbrella Company to a vast creepy prison island and then to a vast creepy Antarctic research base. It felt like a huge adventure, like things were really escalating in the Resident Evil universe.

    The third dimension also introduced more precise aiming, allowing a first-person perspective with some weapons, which made for some tense, creative boss battles.

    Then Resident Evil 4 came along-- oh wait. No, that's not right. First we had to suffer through Resident Evil Zero.

    After the amazing Resident Evil 1 remake, Zero disappointed greatly. It tried a lot of risky things and missed the mark with all of them. Like most shoddy prequels, it was pointless. Who cares about Rebecca Chambers or that Billy guy? The story didn't do anything for the overall plot, and it trivialized the antagonist of Resident Evil 2, William Birkin -- a high crime, indeed.

    The item-dropping and partner-switching system, that you would think would make things easier, ended up clunky and infuriating. Weak monster design (everything's an animal with boils and sores?) and poor level design (wide open room, long hallway, wide open room, long hallway, snore) made the game out to be a complete bore.

    At this point, the franchise needed a shot in the arm. Badly.

    Which is exactly what Resident Evil 4 did. What more can be said about it? It's a fantastic game, a classic only a few years after release. It gives you a GREAT main character, Leon from Resident Evil 2, this time with a goofy sense of humor and vulnerability. I mean, the guy could die so many different ways. The variety of enemies (the Regenerators!) and some of the greatest boss battles in the history of the medium helped make it a landmark game. On the Video Game Timeline, there's Before Resident Evil 4 and After Resident Evil 4.

    Shame Capcom threw out that giant plot they built up for... what, exactly? A Spanish midget and the president's daughter (THE PRESIDENT'S DAUGHTER!!)? If a lesser game pulled that kind of stunt I would've been pissed me to no end, but Resident Evil 4 was awesome enough to overlook its goofy plot.

    Although it did kind of set up Resident Evil 5. Which brings us to the present.

    Resident Evil 5... yeah, I dunno. I liked it better than most. Co-op is fun, the setpieces are definitely a blast, Sheva Alomar is a decent addition to the cast, and the graphics are phenomenal. Plundering treasure and selling it at the end of every chapter got boring very quickly though, and Chris Redfield is someone the designers love way too much. The guy's a superman, someone who inspires fear in main villain Wesker for... some reason. He's too stuffy and serious, nowhere near as fun as Leon. And his big moment is punching a boulder.

    That's another thing. The QTEs worked way better in Res Evil 4 than 5. When you have entire (climactic!) scenes played out in that Simon Says fashion it just gets tiresome. And stupid.

    Speaking of stupid, Wesker makes NO sense... the plot basically amounts to the same thing as House of the Dead 2. Wesker wants to be a god? So, being god means having control over a bunch of festering mutants? The hell? This is what we waited five years since Resident Evil 4 for? Over a decade since the beginning of the series?! Ugh.

    And the boss fights were pathetic, too. Sitting in a turret? Zero Suit Jill? Sitting in a turret again?! They were drawn out and hardly a challenge at all.

    Otherwise... Res Evil 5 was okay. What's better than okay is the multiplayer Mercenaries game that unlocks after you beat it. That's awesome. Maybe the next game should just be a version of that where you can play as every character from the series?

    Or how about, as I've alluded to this entire time, a new game that combines the best of the Before RE4 games -- primarily the RE1 GameCube remake, Resident Evil 2 and CODE: Veronica -- into a shiny HD new-gen package?

    Really, anything besides another Umbrella Chronicles. Darkside Chronicles looks like it could be okay (only because it's obviously pandering to RE2 fans), but I'd hate for this series to devolve into a House of the Dead wannabe.

    Phew. Thoughts?

    I'll ask again: Which game in the series resonates with you most? Was Resident Evil 5 all that bad? What do you think Resident Evil 6 should be like?

Comments (14)

  • MusicologyNut85@xanga

    I think that RE has made a nice and logical progression from horror, dread, and menace on to fast-paced panic. That being said, I think that RE5 was a good climax for the action point of the series and it seems to be time for them to start moving back into the horror/dread/menace direction.

    That just my opinion though.

  • romeosintuition@xanga

    I don't think 4 or 5 were all that great. It lost the "scary" factor in my opinion. No tyrants chasing after you. No tyrants breaking down the walls. I mean even with the infinite ammo weapons in 1, 2, and 3, you still sort of jump when the dogs jump through the windows for the first time and when the hunter pov movie came on you knew something bad was going to happen. But in 4 and 5 everything was jog jog jog, hear a yell, start shooting, and jog jog jog some more. Sure, the iron maidens were pretty scary, and so were chainsaw wielding jerks...but if the Bella Sisters were chasing you through Racoon city in 2 or 3, that would have been nightmarish. Even if it didn't make sense. Leave it to crappy cameras to heighten the suspense. Haha 6 should stop with all these smart enemies and predictable battles and go back to running from the Nemesis and Mr. X

  • NoHeroesForTomorrow@xanga

    Resident Evil 4 was definitely good, and I really enjoyed it on the Wii. It still retained its sense of horror pretty well. 5 was a little more action oriented and there weren't much "OMG I think I'm gonna freaking die!" (with the exception of getting ganged on by Lickers). It wasn't disturbing either =/ 5's alright in my book. I really do hope we go back to the survival horror feel though. 

  • ASDF
  • nooitzben@xanga

    Resident Evil 6 feature all of the characters fro RE series into one game and keep it in the survival horror genre..I still find it annoying to find each individual characters in their own games..why can't they all be put into one?

  • Elementer117@xanga

    RE5 was a great game because it had replay value. To be honest almost one of the Resident Evil games before 4 and 5 had replay value. Mainly I played them because I wanted to see the story. After playing, sure I got a few new costumes and maybe an unlimited ammo gun from time to time, but after that it was over. I played the original RE once, didn't play it until the REmake came out. Same for RE 2,3, Code Veronica and all of the spinoffs. The story keep me playing until the end.


    When RE4 came out I saw a huge surge in replay value. After beating it I went on to play again nearly seven times....in less than two months.


    Same for RE5, I got my money's worth. Online play is a blast, action is intense, uppercuting a manjini never gets old.


    And Wesker, they should have killed him off in the first one, or at least during Code Veronica. I mean really. As for the becoming god thing. What else would people do with a virus that changes people DNA? The plot, while not the best, is good enough.

  • KefkaJ@xanga

    It's shame - I know a lot of people who think that the older Resident Evils are stupid. That's because they played them after Resident Evil 4. They couldn't imagine what it was like to escape the exploding Umbrella Complex on a train back in 1998.

    If Capcom's gonna move forward with Resident Evil, I think they need to take a look at where they've been, design-wise. I mean, it worked with Mega Man 9!

    If they can combine the best of both worlds - the worlds of fear and of action - we can see something really amazing.

  • anonymous

    I don't think Jun Takeuchi thinks, period! Not when he had Shinji Mikami doing the thinking for him! No duh he doesn't know where to take it from here, Mikami hasn't plopped another platinum hit on his desk to "inspire" him!


    At any rate, what I loved about RE4 was that it abandoned some of the stuffier, more frustrating elements of the earlier games (ink ribbons to save?!), still kept some things that ratcheted tension (limited inventory) and finally embraced Hollywood action movies wholeheartedly with sequences that blatantly stole from Jaws, Alien, Indiana Jones and the Temple of Doom, and recreated the sense of excitement every single time.


    That being said, RE5 struck me as a shrewd, calculated attempt by Takeuchi to bottle RE4's lightning in light of the fact Mikami jumped ship from Capcom after they ported RE4 behind his back. (Remember all those GC exclusives Capcom was supposed to have?) I mean, it's just RE4 with a new skin in a new, stereotyped, fictional foreign country. And is this game even enjoyable without co-op?!


    Honestly, I think a stake needs to get driven into the franchise. Let it end, ignomious as it might be, and focus on new IPs, new takes on the survival-horror or action-movie genre, games that don't have to bow down to the intense pressure of being a "Resident Evil" game with more than a decade of gameplay mechanics hamstringing it.


    And wow, Capcom and stories olol

  • yujuwong@xanga

    maybe they just need to start from scratch and build a totally new game, instead of going back to the same story line over and over and over again

  • anonymous

    What, no no. Resident Evils after RE4 just killed the series for me. Games were retardidly easy, shooting games are always dumbly easy, even on the hardest level. The resident evils from 3 and below were the best. They had zombies, it was the symbol for RE games, which was unfortunately lost in RE4 and 5. I remember sighing at the thought of no zombies and the conversion of a Horror game to an Action game. Garradors are scary? Verdugo is scary? Come on.. Lisa Trevor is more like it.

    RE4/5 lost their puzzles, which was also another recognizable thing about REs. Sad stuff. If you want to play a hard game that makes you feel accomplished, play all the REs before 4 on the hardest level. Especially RE3 mercenaries mini game with Nicholai. Now that's accomplishing something.
    In short, i think the series took a terrible turn after the RE: CV. No zombies, no puzzles, no real difficulty. It really is a shame. And yes, i've played all RE games.

  • anonymous

    RE2 is the best in the series. RE5 is a great game but it is not resident evil, same goes with RE4. Being exiled in a haunted claustrophic place like the mansion or police station with limited weapon and ammo supply, searching every room, looking for clues that will help you move forward and not knowing when the zombies will strike is resident evil, this what makes the series different from other games. Now its just like a generic shooter. It becomes a gears of war rip off. You go to certain place, enemies will attack, kill them all then move to the next destination, That is clearly not survival horror.


    RE6 should take place in a haunted place like a hotel, airport or whatever building that they can think of and it should have scenarios again like RE2, but this time, it should be 4 scenarios with leon, chris, claire and Jill. No more, gun upgrades, ammos and health everywhere and killing lunatics like crazy. They should do this, this will make up for a die hard RE fans like me who is obviously disappointed of what the series had become.

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