Ah, the endgame/boss battle. The point of destination for any and every gamer on Earth. Some of the boss battles or end games I've come across have been quite disappointing. That also goes for game endings, but I'll leave that for another post.
My most frustrating experience with flawed level/game design would have to be the original Metroid. Now don't get me wrong, it's not Mother Brain herself that made the endgame difficult. Allow me to explain.
Metroid is a non-linear game as most of you know. At different points in the game you get different weapons. Some of these include long-ranged lasers, ice rays and so forth.
So while I was towards the end of Metroid in the area known as Tourian, I came across the creatures that the game was named after. I found it nearly impossible to kill them with the weapon I was packing. Since I was stumped, I went online to do some reading on what I was up against. I started to wonder if I was doing anything wrong. What I learned made me want to pull my hair out.
I needed the ice ray in order to freeze the invulnerable Metroids that populated Mother Brain's lair. The problem with that was that I already used the ice ray and picked up another weapon in favor of it ages ago. One of the biggest flaws of Metroid is that there was no inventory to speak of. If you had one weapon but you picked up another one, that became your one and only. You couldn't switch between weapons.

So I looked at the game map (thank you, GameFAQS) and I saw that there were actually two ice rays in the whole game, which I found to be peculiar since there's only one of every other weapon. Perhaps they put in two in order to remedy this game design flaw. Well, what would happen if a player picked up both before reaching Mother Brain's lair? Then they're screwed. That doesn't make any sense. This game sorely needed an inventory system.
Anyway, so after I located the other ice ray on the game map, first i had to remember whether I even picked it up in the first place. Of course, I couldn't remember. So I chanced it, making the hour-plus journey allll the way back to where the remaining ice beam was. Lucky for me, I didn't pick it up earlier in the game. So I grabbed it, and then proceeded to make the trip allll the way back to Tourian. FML. :: shakes head ::
Do you have any great stories involving flawed or nonsensical game/level design? Please share.
Comments (10)
Hrm...well that sounds frustrating! My favorite/most hated level design quirk is in Space Station Silicon Valley. There is one level that, after you fulfill the required steps to make the golden statue appear, once you get to it, it isn't collectible. Your character slides right through it. And that makes 100% completion impossible.
Grr.
In the first Halo I jumped backwards to avoid a grenade explosion. The explosion killed the last enemy there, but the jumping backwards sent me over the ledge.
The problem here was that for some reason it gave me a checkpoint at the peak of the jump. So I dejectedly watched myself spawn to my death over and over for about a minute before finally starting the level over.
I'm not sure it was a major programming flaw as much as bad luck on my part, but it sucked.
Bioshock. What a mess of an endgame.
And c'mon, everyone knows you need the ice beam for Metroids.
Personally, I loved Metroid's game design :).
I'm not sure what would constitute the worst game design for me. I'll throw out a bug I found when I got Zelda 64 as an example, though. The cartridge I got had a bug. In the Forest Temple it was short one key. Period. You could get by the Temple if you decided not to unlock an optional door, but otherwise, it rendered the Temple unbeatable. Of course, I didn't know this the first time through, and I killed my game. I played a second time and got through just fine.
I gave the game to a friend, and I regret that decision. Later I got another copy, and I didn't have the problem. My friend I gave it to, and every other person who played my cartridge, though, had the same problem. None of them had a problem if they played using another cartridge (inevitably produced later). It's more of a bug than game design, but it was infuriating. Still, if I'd been more forward thinking, it would be worth some serious $$$ now *bangs head against wall*.
Another, bugless contender would be Fable 2. That last boss fight seriously sucked. I'm not going to say more on account of spoilers, but it's probably the worst boss fight I've ever seen.
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bomberman! i think it was the orignal NES version-we never beat that final guy because it was just too hard! it took the fun out of it, you know?
inventory? back in the good old days, it was unheardof and unnecessary! :P
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