Sunday, 18 October 2009
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Is Smash Bros. Actually a Fighting Game?

Because they should port DoA to the Wii and make Samus a playable character.
My earlier post on Dead or Alive brought up repeated mentions of Brawl between myself and comments. I saw that a lot of our female readership plays Brawl, which comes to me as little surprise, but then I thought about it in a different context.I admit I’ve already written way too much about fighting games (it is where I specialize after all), but I have ask the question before the momentum dies down; do you HLers actually consider Super Smash Bros. a series of fighting games? You’d be blind to not realize it violates traditional conventions, like having knockback/percentage replace the lifebar to score a kill. Or more importantly, items.
I call Smash Bros. a fighting game series out of habit and the fact high level tournament play is the same thing as in any fighter; character-oriented matches requiring an impeccable sense of spacing, timing, execution, and prediction. But when it comes down to it, I don’t think the games were ever meant to be fighters, just party games. Given the uproar on how the game lost complexity during Brawl, Masahiro Sakurai just didn’t care for the competitive players anymore. When it comes down to it, it’s really said tourneygoers and wannabes who prescribed the fighting game label because of all their rules and regulations: they made Smash a fighting game, not Sakurai.Again, do you actually consider Smash a fighting game? This debate has been going for more than a decade, but I’ve always wanted to know what Hardest Level thought.
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Comments (14)
Whatever Smash Bros. is does not matter!!!!!! That game kicks sooo much ass!!!!! Plus I love that Snake's ass is more detailed than Samus'! Hooray for male exploitation!!!
Its really a good hell of a game in both senses, but yes, I still call it a fighting game. =P Otherwise what would you call it?
What other genre would it fall under?
It's a fighting game/action adventure/platformer.
Yeah, I copped out in this decision.
@The_Aftershock_3650@xanga - Party game. Just like Mario Party, except with the Mario and without the party.
Do you guys remember the that commercial for the N64 Smash?
I think that painted its intentions as a fighter rather than a party game fairly well. Haha.
I'd say it's a fighting game with a different way of having a HP bar and ring out. When I think of party games, I think a bunch of mini games :P
There are alot of female Smashers? good to know haha.
We are so used to our fighting games being pretty much, on a single platform (Note: Some games like DOA or Mortal Kombat have scaled platforms, stage>hit-transfer>stage), where-as SSB. doesn't have any dramatic scenes of falling from one stage to another, just one set area, where you can jump around an use items.
It's not a classic fighting game...but its sort of in a category of its on. There's too much of an action/button mashing feel to it to be a fighting game, and doesn't have complicated button combos to pull off special moves.
I'd say its on its own category.
I think its definitely of the fighting genre. Its different, but that's what makes Smash Bros great. It's just at the bottom of the spectrum as far as complicated combos go.
Not really. Just like I have to distinguish brawlers like Final Fight from fighters like Street Fighter. They're not the same due to conventions. I don't think Smash Bros. is a fighter in the sense of the tournament fighters either. It strikes me as a game like Final Fight oriented towards multiplayer parties. The difference is subtle, but it's important.
It's definitely a fighting game. It's just that most fighting games only allowed 2 players at a time and no items before this game came out, so it's tough to think of it as the same as Street Fighter. But I can't think of what other genre it would be. I'm pretty sure it's a fighting game.
Of course, I don't think these labels are important anyway. A label shouldn't make a determination on whether or not you like a game, and therefore it shouldn't matter. Unfortunately, the label very often makes decisions for the person buying them...
@DREY_FU@xanga - OMG that commercial was awesome. XD
I would say it's a fighting game, if only because I don't think it fits anywhere else. Party game implies to me that you can pick it up on a slow day and be able to do pretty much anything in the game in a matter of minutes (or, very rarely, hours). I can pick up a controller after never having played Mario Party and pick up all there is to know about it after ten minutes of playing the game; no SSB game can be fully understood in a matter of minutes (you can do stuff after a few minutes, sure, but you're not going to be doing any combos after playing for only a few minutes, just like you're not going to be doing complex combos after five minutes of Street Fighter). I assume what puts any fighting game in general outside the realm of the party game is how complex it is, and I think SSB can be more than complex enough not to fall in the party game category.
As an aside I wouldn't say that Brawl lost its complexity, so much as it was displaced into other things, such as the variety of movesets and a push towards more aerial fighting. It's a different game that calls for a different way of play compared to Melee, and it's not necessarily less complex because of it. Besides, people haven't had time to really exploit glitches and stuff yet. :p
I think it easily fits into the fighting game genre. If anything, you can replace the percentage bar with a health bar and instantly turn it into a traditional fighting game =D
The only problem is that the characters aren't balanced to have health bars, and it seems no one has bothered to set specific tournament-standardised HP amounts for the different characters.
SSB (be it the original, Melee, or Brawl) is easily a fighting game. You have your standard array of attacks, special, and some extras (like the dodge, roll-away, air-dodge, and defense ball that can be shattered if used too much). What other fighting game today doesn't usually have some sort of combination exactly like this?
Just like many of the other commentors here, SSB does break away from tradition. Oh definitely. But let's keep in my mind that the game is an imagination scenerio. Remember at the beginning of SSB on the N64 and the intro? What was previously a desk in some kid's bedroom became an arena for the Nintendo dolls. SSB is just a grown-up kid's imagination come to life. Just like when some of us would make ramps and raceways out of the "hills" of our blankets on our beds and race our Hot Wheels on them.
Whether we're talking about Street Fighter, Mortalk Kombat, Tekken, Virtua Fighter...you name it...each game has its own setting and "story". SSB's is that of imagination come to life, crossing the vast array of Nintendo character universes (not unlike Marvel vs Capcom, Capcom vs SNK, or Mortal Kombat vs DC Universe). SSB simple has a completely original setting.
That originality isn't a break-away from the fighting genre, I think, but rather a re-imagining of what's been copied over and over so many times, with only minor features truly setting each game apart. Anything from super specials to power bars to tweeking combo systems. All of it has been done just about. Not until SSB did the fighting genre get something truly original within its own class.
SSB is also original in its ability to be accessable to both hard-core and novice gamers. The fighting engine is so simple to pick up and play and yet deceptively difficult to master (depending on the gamer, at least). The items add a sweet spin to the fighting genre the same way items did for racing with Super Mario Kart. (The Mario Kart series is no less a racing game just because it has items.)
And while the health bars are done away with in SSB to give way to the damage percentages, this only adds to the original take on the fighting system and still gives players a serious fighting chance even when they're only a couple of punches from being knocked out of the arena. With all the other features of SSB, this doesn't take away from the game or make it less worth of being in the fighting game genre, but simply more open to all levels and types of gamers who might like this game.
In the end, if nothing else, what SSB does is successfully create its very own sub-genre in the fighting realm of games. True, it doesn't follow most of the same rules other fighting games are known for. But it does stay true to the most simplistic idea that makes up a fighting game and then rewrites its own rules to stand in a class all its own. If games like Street Fighter and Mortal Kombat are the "standard", SSB up and said, "Fine, I'm doing my OWN thing," yet still stays true to that standard.
Nintendo and HAL for the win. Fight on!