Sunday, 18 October 2009

  • Is Smash Bros. Actually a Fighting Game?

    SamusGoesToTheBeach
    Because they should port DoA to the Wii and make Samus a playable character.


    My earlier post on Dead or Alive brought up repeated mentions of Brawl between myself and comments. I saw that a lot of our female readership plays Brawl, which comes to me as little surprise, but then I thought about it in a different context.

     

    I admit I’ve already written way too much about fighting games (it is where I specialize after all), but I have ask the question before the momentum dies down; do you HLers actually consider Super Smash Bros. a series of fighting games? You’d be blind to not realize it violates traditional conventions, like having knockback/percentage replace the lifebar to score a kill. Or more importantly, items.


    103929
    You know the drill.


    I call Smash Bros. a fighting game series out of habit and the fact high level tournament play is the same thing as in any fighter; character-oriented matches requiring an impeccable sense of spacing, timing, execution, and prediction. But when it comes down to it, I don’t think the games were ever meant to be fighters, just party games. Given the uproar on how the game lost complexity during Brawl, Masahiro Sakurai just didn’t care for the competitive players anymore. When it comes down to it, it’s really said tourneygoers and wannabes who prescribed the fighting game label because of all their rules and regulations: they made Smash a fighting game, not Sakurai.

     

    Again, do you actually consider Smash a fighting game? This debate has been going for more than a decade, but I’ve always wanted to know what Hardest Level thought.

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