Wednesday, 23 December 2009
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What Influences The Characters You Keep On Playing As?
Who we select in a game says a lot about us, especially when we continually pick that character (or in competitive instances, 'main' that character). For me, there are a number of things that automatically influence why I stick with someone.
Handling
The first thing I look for in a character is that he or she handles comfortably. I play games for fun, but even when I play for fun, winning comes a close second to my list of priorities. I'd prefer someone who won't have me fighting with the gameplay or controls, since I already have to worry about my opponents. What constitutes this varies from game to game. I use Bowser in some iterations of Mario Kart when I feel I know the tracks well enough to put his max speed to use, but I use other characters when I feel I'm going to be running off-course or get pelted by items all the time.
Learning Curve
Of course, some characters take time to play with second nature, and I would actually be willing to use Bowser all the time if I were good enough with him. A character's learning curve can occasionally sway my choice if I've been playing a game for a while. Sometimes I want to get that little bit better with a certain character, but if I find myself hitting a wall and unable to get to a certain level of skill, I jump ship to someone else. I gave Noel a try in Blazblue at one time, but I was tired of breaking my hands learning combos that took off only 1/3 of a lifebar when Hakumen could deal more damage in a laughably easy two-hit.Character Design
Of course, the other reason I switched to Hakumen was because I found him cool. The style, appearance, mannerism, and even backstory of a character are probably the main reason anyone picks up a character. In a game like Guitar Hero where the characters are merely cosmetic , this is going to be anyone's only reason, but it becomes deeper in a game where the characters play markedly different from one another and have a good bit of history behind them. He's a low-tier character, but I refuse to stop using Kenshiro in Jump Ultimate Stars for this reason, he's just such a badass.Self-Attribution
Related to this, my main reason for sticking with a character is often because I want that character as my trademark. I don't like picking someone everybody chooses even if that character isn't particularly overpowered, unless I really like aspects of that character. As I said earlier, who we pick says a lot about us; the more you invest yourself in a game and try to specialize in a character, the more that character is an extension of yourself. Some people joke that I have the tendency to use characters who resemble me, and this is a little true. But to a realistic, healthy extent, I also like to imagine it the other way around, especially when I'm one of the only people in my group of friends or at a tournament who uses said character.Fairness
The last thing I consider though IS how game-breaking a character is. I don't like unfair advantages, whether it's from my end of the spectrum or another person's. If some characters inherently suck against another due to some kind of rock-paper-scissors effect, I'd look it over, but I'd much rather not be winning because the character I use is a step or two above everyone else in the game. That's right Sentinel, get off of your rockets, my Spiderman wants to have a talk with you.So, what's your reason for picking who you do?
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Comments (15)
Street Fighter 4 - Dan.
Anyone can win as Ken. Only a BAMF can win as Dan.
GADOOOOOUKEEEN!!!
Speed is the biggest factor for me. No matter how weak they are, I love seeing my character move quick. An exampe of this is Talim from Soul Calibur IV XD
@Isodomic@xanga - I'm the same way and c'mon, Talim is a hoss anyways. Anyone knows that...
I prefer easy to learn characters. Stats wise, balance or have higher offense & defense despite having low speed.
I do tend to think of character design in some cases. I've mained Ken in every SF iteration, simply because, well, my name is Kenneth. He's a high offense character, and I hate defense. He's got a cocky devil-may-care attitude. I just got home from work. I drove a motorcycle in traffic in a snowstorm on the ice, and I'll drive it back tomorrow when it's worse. I like his attitude :). I've also played him since 1991. I fell in love with him when I saw the name, and I've never changed, so some of it is simply habit.
When I select a new game now, though, I want high offense (I don't give a rat's @$$ about defense unless I have good offense), speed if I can have it, adaptable options (I don't like being limited to one play style), a moderate learning curve, and, depending on my mood and character designs, I sometimes want to pick the unpopular character (I'm not consistent in this).
Sometimes I pick characters just to confound or aggrevate a neighbor. My main team in KOF is Mai, Terry, and Athena (don't want to talk about XII for obvious reasons). I started using Mai, because her well-animated breasts distracted those I played with and gave me an edge.
Character design is definitely the deciding factor for me, flavor and mechanic-wise, sometimes both. If the character is truly made well, I'll definitely play him/her permanently, regardless of anything else (even ease of use). The way I view a character within the scope of the game as a whole and where they fit in that realm and under my control is what helps me make a realistic choice. I suppose you could call it synchronism and really how comfortable I am playing them.
When I play Soul Calibur II I tend to go for characters that move and attack quickly - Xianhua, Talim, Seung Mina, Taki. I just can't get used to huge, slow, lumbering characters like Astaroth. It's also a huge bonus for me to be able to play a female character, being a female myself. :)
In World of Warcraft, it's all about combat style. I play a holy priest, and also a mage and a warlock. I dislike rogues and warriors. What? You want me to get closer than 30 yards to what I'm fighting? No thanks. :P I like range.
FUCK THE KNICKS.
In Mario Kart - Baby Mario with the Magikruser Bike
He's got good acceleration, handeling, and offroad...plus when I've got nearly 3 starrs in half the game with just him =] -- speed doesn't really concern me...cuz speed ppl usually have slow accel, so when they get hit they lose a lot of ground
Choice between Brute Strength and Speed
I choose speed (most of the time) abel to hit more times, run faster, etc... plus, ranged attacks is a bonus! :D Defence that is high or great is super good too...i like the be able to take lots of damage while dealing small amounts fast or at a distance
However: in any new game i will usually start and stick with a character who is equally balanced, and figure out which attributes work best for me
Look deal a lot on who I pick as well...In RPGs and MMORPs I refuse to be a girl (no matter how much I like the characters attributes), because then guys think I am a chick...which cn get annoying -- I like people with a more laid back kind of look
Overall all it just depends on the game
COD - stealthy and quick (silenced weapons)
Mario Kart - good accel, offroad, and handeling (baby mario on magikruiser)
Super Smash Bros. Brawl - Strong close up, decent range attacks, able to move round easy (Link, Lucario, Samus, and Lucas)
Quantom of Solace-Fast or Super defencive or decent at both (veteran, mercenary, henchman, (and other guy i can't think of right now...has slowest speed but most armour with a SPAR type weapon))
Kingdom of Hearts I and II - any keyblade that imensly increases combo (magic is a bonus)
Every game, in m opinion, is subject to a little difference - some games i like brute force (rarely), most i like speed and the ability to be covert, it just all depends on the game
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